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Erik Juhl , May 12, A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Unity developers. But our vision goes well beyond simple networking. As you all know, the Unity vision is to Democratize Game Development.
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Unity3D PUN Scalability In Online Games - UnityList
Currently I'm figuring out how to integrate Playfab into my game, now I want to develop a "billiard" game using unity as a authoritative server. My plan is the user to start his app, then he can create a party with his friends or go solo into the matchmaking, now after the players are ready I want to create the instance Yes, PlayFab can help you with that. You can use the Matchmaking feature PlayFab offers to build matchmaking into your game, it supports matching solely or as a group with other players. Once the match is made, you may use the Multiplayer Servers feature to request a server instance hosted in Azure where players can play together. And, Matchmaking also includes an option that can automatically create a game server for the resulting match, this saves the work of manually requesting servers for you. For more details, please read the following docs:.
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UNET Matchmaking - Unable to force regions
From dynamically changing single player games to fast, real-time multiplayer games, Unity and Google Cloud have partnered to make the creation of performant and scalable connected games easier than ever before. Connected games are alive. They bring creators and players together for engaging, dynamic experiences with every play.
Develop and launch multiplayer games globally whether you are an indie developer or AAA studio. Create synchronous or asynchronous games and code custom webhooks. Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles.